--[[--------------------------------------------------------------------
	Setup The games cameras
		Camera 0: is the main camera, in which follows the player
		Camera 1: is another camera in which may follow an adversary
		
	NOTE: Assumptions:
			All entities on the map have been initialized, i.e player.Init()
--]]--------------------------------------------------------------------

MAIN_CAMERA			= 0;
SECONDARY_CAMERA	= 1;

TRUE = 1;
FALSE = 0;

-- latch onto an entity
camera.Attach( MAIN_CAMERA, player.GetName() );
--camera.Attach( SECONDARY_CAMERA, player.GetName() );

-- set active status
camera.Activate( MAIN_CAMERA, TRUE );
camera.Activate( SECONDARY_CAMERA, FALSE );

console.Exec("echo Camera Initialized!");